


We tried hard to not have to change it but ultimately, we realized that to do what we wanted to do, we had to redo the user interface. The first thing players will notice is that there’s a new UI. In this way, we not only got to eliminate the Doomsday counter but instead gave the game more strategic depth without sacrificing the things that made Sorcerer King so special.īelow are a few key things that make Sorcerer King: Rivals different from Sorcerer King. We hit upon the idea that the player should have the ability to become a god too. Over the past year, we gave some thought as to what would increase replayability without losing what makes Sorcerer King unique amongst 4X strategy games. However, there are only so many times it’s fun to go kill fizban in his castle and Sorcerer King thus had limited replaybility. To do that, you would raise and army, gather allies and confront the Sorcerer King in his fortress.Īnd this was super fun…for the first few times. Your role in Sorcerer King was to stop him. Not content with ruling the world, the Sorcerer King had begun to use a mysterious artifact known as the Bane of Curgen (an orb) to destroy the shards of Elemental to ascend to godhood. The premise of the game was that after the events of Fallen Enchantress (or choose any fantasy 4X really) the bad guy (in this case, the Sorcerer King) had conquered the world. In the Summer of 2015, Stardock released a 4X-RPG hybrid called Sorcerer King.
